
This project focused on adapting the classic gameplay of Tomb Raider I–III Remastered for mobile platforms. The original games were designed for PC and console controllers, which required rethinking both the user experience and the interface for touch screens.
As a UX/UI Designer, my goal was to design a mobile interface and control system that preserves the authentic gameplay while making interactions intuitive, readable, and comfortable on mobile devices.
RESPONSIBILITIES:
- UX research and iteration
- Gameplay interaction patterns
- Mobile control layout design
- FTUE flow design
- HUD structure and visual hierarchy


















































